Civ 6 how to play world builder maps
It allows you to select whether to play with no Barbs on the custom map, but you can also just leave the option unchecked and you will get barbs You don't actually need this bit in the TrajanHugeMap_Config.xml:.Do not go back to the usual Create Game Menu. Use the Start Game button at the bottom of the Advanced Set-up Menu to start your game.I don't alter anything when using a custom map for settings of Resources or Start Position.But if you specify a map-size that wants to place more players than your map has pre-determined starting positions for, the game will use its normal behavior for determining start positions for these extra players.Just change this in the drop-down for Map Size before you start the game. With custom maps like these the game defaults back to a designation of Map Size = Small.But the game will still be using your map and not my original one.
Civ 6 how to play world builder maps mod#
This is proper because no changes were made in the mod to tell it to use a different description than the one I had made for my map.The designation for Map (directly under the slider for number of city-state to be used) should now be showing Trajan Huge Map.Click on the little drop-down arrow and you should see a second choice for TrajanHugeMap.Once in the Advanced Set-Up menu, under Map Options you should see Ruleset with a little drop-down arrow off to the side and Standard Rules as the current selection.Go into the normal Single Player Create Game menu to create a new game and then go into the Advanced Set-Up menu from the normal game-creation menu (the button for Advanced Set-Up menu is directly above the Start Game button).Start the game and make sure the mod is enabled in the Additional Content menu (it should be enabled at this point by default).Save all your changes you made in the TrajanHugeMap.modinfo file.This TrajanHugeMap.modinfo file is actually just a text file that can be edited with Notepad or Notepad++ or whatever. Change the filename needed within the mod's TrajanHugeMap.modinfo file everywhere you see TrajanHugeMap.Civ6Map to match to the filename of the map you created and added to the mod.unzip and drag/copy/paste the mod into your game's \Documents\My Games\Sid Meier's Civilization VI\Mods folder.> Should get "Command ran without errors." in Output. I had to do more steps than what has been explained here so will give probably equally brief and useless guide. You might have to set all player positions for this to work.Įdit: Regarding Firetuner. I don't think Players are set in advance but city-states are. You can change the player 1 location by setting that with the map editor. I was also able to override the player start location to a desired location rather than random. Not sure if it uses the other things like difficulty or game speed or number of players. Now Map shows up without localized text but is LOC_TZ_MAP_NAME but dont care at the moment since that looks close. Now select TZ from under Ruleset instead of TZ. Notes: I generated a new mod id just because everyone should to maintain uniqueness.