Hearts of iron 3 tips
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The research window may look complicated or confusing at first glance, but it was made this way for a very important reason. Theoretical and Practical Research Ability and Strategic Effect Money in Hearts of Iron 3 is very important, and quite essential for trading. At maximum funding, this will increase your leadership total by 20%, while greatly reducing your available income. The most effective way to raise available leadership is to raise education spending. It seems to be largely based on the overall University, Military Training, and Industrial Technology level of the nation in the mid-1930s. The US starts with low 20's, and the UK has a base around 18 or 19. It does not seem to be affected (at least not largely) by your total industrial power. Hearts of Iron Forum: Undocumented Features List.I have not discovered what all the factors are in a countries BASE leadership value is.
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Hearts of Iron Forum: Lazy Man's Guide to Winning. British fleet is more or less weakened now. Hit Belgium and then Northern France leaving Luxembourg and Holland alone.ĩ. French AI will weaken Maginot Line forces to move to southern France.Ĩ. Start moving German units from Poland back to Western Front for Phoney War.ħ. With Gibraltar taken, race into southern France. As soon as war is declared, take Poland (as usual), but also hit Gibraltar and British surface fleet at Alexandria.Ħ. Position about 14 divisions outside of Gibraltar and several wolf-packs off coast of Alexandria.Ĥ. Position submarines and all new surface vessels and transports in Spanish ports.ģ. I pull it out every few months when I can't stand to write any more late at night.Īs the Germans, I just tried a different gambit which involved the following:Ģ. The red trades are the ones that are NOT being filled. You will have to micromanage your trades until there are enough goods in the world supply. IR Trade and ConvoysĬheck your reports (report #3) and you'll see what's being bought and what you are getting in return. However, numbers such as the consumer goods to keep the population happy will decrease monthly as war approaches and then decrease dramatically as soon as the war starts. They do stay locked if you double-click on them. There is little point in giving them advanced technology for non-army or intelligence related areas, however. Military control costs 3 diplomatic points, by the way, so keep an eye on that in case you are low.Īnother good thing to do with minor nations is to keep giving them technology, especially expensive and long time to research technology. I tend to leave them alone until I actually need them. That's going to cost me a lot! :( To assume, or not to assume, military control The problem with this is that a as the Soviets, I cannot annex or puppetize Germany when Poland controls all of the territories.Īlso 1.05 doesn't decrease dissent when Soviet traitors are purged. But since the USSR doesn't have naval transports, it has to attack through Germany which means that Poland gets it all.Īnd then convert Germany to a puppet and taken on the world with the Devil's Alliance. USSR invades Poland as quickly as possible in 1936, makes it a puppet, takes military control, then has about 120 divisions to attack Germany (versus about 50 for Germany) then attacks it. I thought it was an interesting strategy.